
Springfield, IL – In a bold and unconventional move, board game publisher Tactile Fox Games has partnered with the Illinois Department of Corrections to enlist prison inmates as beta testers for their upcoming tabletop board game releases. The program, quietly launched six months ago at the Lincoln County Correctional Facility, has already drawn attention for its unique blend of rehabilitation, creativity, and commerce.
“This isn’t just about rolling dice and collecting cards,” said Warden Elijah Monroe, who oversees the facility. “Participation in the testing sessions is a privilege earned through consistent good behavior and engagement in other rehabilitation programs. It gives the inmates something to look forward to, something constructive that rewards accountability and focus.”
The program, dubbed Project Gridlock, involves inmates providing structured feedback on gameplay mechanics, balance, artwork, and rule clarity. Sessions are held in the prison library under staff supervision, and Tactile Fox sends prototypes and response forms through a secure channel. So far, three unreleased titles — including a post-apocalyptic resource strategy game and a cooperative deduction game inspired by escape rooms — have been tested behind bars using prototype tokens, game boards, and various abstract play pieces.
“They’re an incredibly focused audience with a natural sensitivity to fairness and group dynamics,” said Clarisse Dunn, Communications and Marketing Director for Tactile Fox. “What’s been most rewarding is how many of them genuinely enjoy the experience of contributing to something beyond these walls — even in something as small as shaping the next tabletop game.”
One inmate, who asked to be referred to as Marcus D., said the experience has shifted his perspective. “You don’t get a lot of chances to feel normal in here,” he wrote in a statement provided by the facility. “But testing games by giving ideas, pointing out what works and what doesn’t — it makes me feel like I’m part of something again. Like I’m not just wasting time.”
Some participants have gone even further, using their spare time to design original games from scratch. A few early prototypes developed within the facility include Brick Block, a tile-laying game simulating prison construction logistics, and Appeal!, a push-your-luck card game themed around courtroom drama and sentence reduction. Another, titled Rec Room Rumble, pits players against each other in a tactical game of influence and alliances set in a shared recreational yard.
The American Association for Rehabilitative Recreation has taken notice, and other game developers are rumored to be exploring similar arrangements. Still, not everyone is ready to draw the next card. Some critics question whether the program blurs the line between opportunity and exploitation, citing concerns about compensation and consent.
Monroe, however, remains firm: “No one’s forced to participate. These are voluntary sessions, and the mental and social benefits are evident. We’ve had fewer infractions in the wings where testers are drawn from, and some of the guys are even sketching out their own ideas during downtime.”
With the pilot expanding to two more facilities this fall, Tactile Fox says they’ll consider crediting incarcerated contributors by pseudonym in rulebooks and acknowledgments.
“Games are about more than just winning,” said Dunn. “They’re about learning to take turns, negotiate, and see things from another player’s perspective. If that helps someone reconnect with their humanity, even in a small way, we think that’s worth investing in.”